From: Sega Power #34 (September 1992)
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Tom:
This summer and autumn we've got a line-up of titles
that will take people into a brand new league of game-playing
- just have a look at David Robinson's Supreme Court Basketball
or Taz Mania!
S.P:
You've got some demo levels of Batman Returns on
show here. When will that be ready?
Tom:
We think it'll be out in September. We're going for seven
big levels with knife attacks, gas attacks - just about everything.
Another film tie-in that's shaping up nicely is Home Alone
2 which we think will be a huge hit at Christmas. We're
also working on a version of Disney's "The Little Mermaid".
We're taking a lot of care with the graphics because the film
just looked so beautiful. I think we're going to capture that
feel. It's going to be particulary popular with our younger
players.
S.P:
Anything else?
Tom:
Well, there's going to be another Mickey Mouse and Donald
Duck game later this year. We're also bringing out versions
of X-Men, Wolverine and Cyclops
in December. Another game I must not forget to mention is
Streets of Rage 2. We've really improved the graphics
- and now you can do more things (throw motorbikes through
the air, for instance!) - loads of stuff. We'll have that
one out in October of November. Then, of course, there's the
long awaited Sonic 2...Due out in November.
S.P:
What kind of things can you tell us about Sonic the Hedgehog
2?
Tom:
I can tell you it's magnificent - it really is. Sonic showed
you the kind of speed that had never been seen before - but
now Sonic 2 breaks new groundas well. You really will see
things here that you've never seen before.
S.P:
There still seems to be some doubt about the Sega CD drive?
Tom:
Well, the drive has caused a lot of excitement at
the show.
S.P:
But it's not on display!
Tom:
True, but we do have some prototypes up and running, and we've
been doing a few demonstrations. Everyone that's seen it has
said "Wow! That's better than I thought it would be."
S.P: Does the Sega CD have Full Motion Video?
Tom:
Yes, but it's at 15 frames per second instead of 30 frames
per second.
S.P: We know exactly what
you mean, Tom, but a lot of our less gifter readers will be
a bit confused. What exactly is all this Full Motion Video
stuff about?
Tom:
Well, all the Saturday morning cartoons are shot at 15 frames
per second, you see - that's the same as the Sega CD. Movies
and a lot of live action TV programmes, on the other hand,
are shot at 30 frames per second. What we're offering then
isn't quite movie quality, but it's still awfully good. It's
certainly better than anything you've seen on a video game
before.
S.P: Can you tell us what
sort of new games will be available for the Sega CD when it
finally comes out?
Tom:
I'll tell you about one in detail and then you can see what
kind of thing we're working towards. Night Trap features
real life actors and actresses, video footage and real human
voices. It starts off very simply. A family invites four teenage
girls to go on holiday with them in a house by some lakes.
You then find out that some terrorists are planning to kidnap
the girls - so it's up to you to save them.
Back at the house you can click on any room and then roam
around and listen for clues as to where the terrorists might
be. Remember: you're actually listening to the actor's real
voices - not just typed messages on a screen. What you have
to do is get to the room where the girls are under threat
and then you have to act real quick to stop the terrorists.
Get to the bedroom in time , for exampler, and you've got
to trap the enemy in a foldaway bed. Get to the bathroom,
however, and you're in for a treat.
S.P:
Hmm, that sounds interesting...
Tom:
Yes, it is. It's a truly "multimedia" game. It's
big too because once you've sorted out the house, you move
straight onto another scenario against different terrorists.
S.P: What else is coming
out for the Sega CD?
Tom:
Well, we're going have a CD version of Batman Returns
that will use video footage from the film. We're also going
to have Final Flight [sic - S.F], a stunning version
version of Joe Montana, a huge D&D adventure
Ultima Underworld - and then next year we've got
a whole new Sonic game!
S.P: Will any of these be
bundled with the Sega CD?
Tom:
No. What we're going to do is bundle together over $400 worth
of software and include a disc of Sherlock Holmes
(an adaption of a PC CD game) with the Sega CD. All this shows
off the machine very well - and features Full Motion Video
and some great animation. We'll also be putting a compulation
disc with five classic Mega Drive arcade games. We're including
a special kind of disc too - an audio CD which contains accompanying
still images. You hook it up to your TV and can view the images
while listening to the songs. There will also be one standard
audio CD included. It's important not to forget the audio
capabilities of the Sega CD - it's up there with the higher
end machines.
S.P: How much
are third party people contributing to the Sega CD?
Tom:
Some of them are up to speed - Lucasfilm, Sierra, JVC. They've
all got titles on the way with games like Young Lady,
King's Quest 5, Leisure Suit Larry, The
Secret of Monkey Island - plus some more action-type
games like Shadow of the Beast, Terminator
and Super Star Wars.
S.P: You've also signed some
sort of deal with Sony, the biggest entertainment company
in the world. What's that about?
Tom:
They're a crucial ally for us. They'll have three games out
for the Sega CD by Christmas and they'll all be licensed under
their empire. One of the licenses they're going to bring to
the Sega CD is Hook - and that's going to be spectacular.
S.P: But it's not just games
they're working on, is it?
Tom:
No, that's true. There's a bit more to it than that.
S.P:
Are you working on a hardware platform together?
Tom:
We are working on some special projects, but I can't say more
than that.
S.P: When we talked last
year (Sega Power #21), you talked about a new generation of
console - initially called th Gigadrive. Just how is that
project coming along?
Tom:
It's still some way off. For 1992 and 1993, we're concentrating
on building up the Sega CD. The earliest date for the Gigadrive
would be in late 1993 or even 1994. When we do introduce something
new, the most important thing to us is backward compatibility.
Games you're saving for and buying today will not be made
redundant.
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