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SEGA ARCADE ROUND UP 2005

During a recent holiday in France, I came across a small arcade (in La Tranche sur mer 
to be exact) which had a couple of games I didn't feature before, here's a  look..


GHOST SQUAD

SEGA -sadly- didn't really release much cabinets lately (well not in Europe, anyway) so
Ghost Squad was the main one I was looking for. Probably seen by many as 'just another gun
game' , Ghost Squad is far from that. I even would go as far as saying that Ghost Squad is the 
best lightgun blaster since House of the Dead 2. We had games such as Confidential mission and
Virtua Cop 3, which were playable enough and fun, but hardly had much original content. Ghost
Squad
is totally packed with cool features. First of all; the cabinet. Instead of having the heavier 'stunner' guns like the games I mentioned earlier, Ghost Squad features two machinegun controllers (unknown type, mail me if you know which, I'm not a gun nut). Despite being large, 
they have the added plus of being able to be held with two hands.  This saves a LOT of pain in your arms during long sessions. The gun comes with TWO triggers, one for firing your gun and 
one for events. There's a third small 'shot selector' trigger as well but I'll come to that later. Secondly; the card system. It's back. Proving to be a very popular feature in games such as F-ZERO AX and Derby owners club, SEGA used this feature once again. And good it is too. 
The 'IC Card' (as SEGA calls it) now is made from 'credit card' hardplastic and can be bought from the arcade counter. (I suspect there's machines which have a card dispenser built-in as well). This card system gives away that Ghost Squad is a BIG game. Don't be fooled by the three missions on the mission select screen, because if you count everything that's hidden it's more like 100 missions. You start the game by making a profile (provided that you got an IC card). Select a name (I went for a simple 'SEGA' once again) and your equipment. When you start the game there's just the basic stuff, but when you've completed various missions and gained higher ranks, more guns and outfits (some hilarious) are unlocked. There's around 20(!) different guns to unlock, some are useful, some are pure gimmicky. Just like Virtua Cop, you're free to select whatever mission you want to start with. Here's an idea of the missions;

Mission 1: Grand Villas
The president is kidnapped again (Yeah, Yeah, I know very lame, but hey) and it's your mission
to breach the area, search every chamber in this set of villas and rescue him. If you've played earlier SEGA gun games, you immediately see that Ghost Squad is very different. Instead of the 
'rushing' gameplay of Virtua Cop, the pace in Ghost Squad is a lot more sedate, which could've been expected, as that's just the way those squads operate in real life. The 'bad guy count' also is a lot lower but that is reflected by the better A.I. of them. They try to shoot you from behind crates, sometimes shoot you from big distances and try to surprise you by jumping at you. The most difficult thing about killing them is that there's a lot situations where they have to be shot in a real short amount of time. A red circle surrounds their gun and if you don't act REALLY quickly you'll take a LOT of damage. The bad guys also behave very realisticly; after they've missed, you'll see them reloading their gun to start firing at you again after a few seconds, before you'll be advised to get rid of them. After disposing about 30 bad guys, you are given the choice of what to do next. You can either rescue the hostages, disarm a bomb or use some heavy equipment to get rid of even more bad guys. Hostages are rescued by using the second trigger near the front of your gun. Hold your crosshair over them for a few seconds while pulling this trigger (and only that, or you'll kill them, remember) and they'll be released. The other objective of disarming a bomb is done by cutting the right wire at the right time. Mess up and you're in big trouble! 

Next up is a bit of sniping action. Always popular around these parts. Your view is zoomed and you're given a set time get rid of some bad guys by sniping them. The sniper has to be reloaded after each shot (nice!) and -because of the time- about every shot has to be a hit. Because Ghost Squad always has an on-screen crosshair (I love that) it's a lot of fun.  After a bit more blasting here and there (the last part of this level is a real b*tch btw) you'll encounter a boss. In a helicopter. Thankfully, you don't need to blast him a thousand times (like in HOTD), instead you can kill the boss by some well-aimed RPG rounds, which have to be locked-on to the chopper. Fail to kill the boss in-time will simply lead to a mission abortion so don't mess up! After each mission there's some story cutscenes (lovely use of cheesy speech again) and you are shown the route you've taken through the mission, together with information on where you went wrong and what other routes you could have taken.

2.Air Force one
The president is gone again (just what is it with that guy?), the plane he was on is hijacked and
it's up to you (together with the rest of the squad) to sort it out. You'll enter the cockpit (don't shoot the pilot and co-pilot!) and enter the passenger area next. Because a plane isn't a very large
battlescene this mission isn't that long, but does feature some excellent new events all the same.
First of them is a one on one combat with some of the terrorists. Basicly, they try to hit you with their bare fists and it's up to you to block those attacks. A hand symbol is shown somewhere on the screen, and you'll quickly have to move your crosshair to that spot and press the event trigger to block the attack. Fail to block one of the attacks (it ain't too hard, except for usually the last blow) and you'll get punched back into the corridor..better luck next time. The boss of this stage is the usual cheesy 'tough guy' , but before you can dispose of him (with a well-aimed head shot no less) you'll have to clean a dark enclosed area with loads of bad guys, all in a 'just about to hit you' position. Nasty. Thankfully, a French guy with an IC card and a profile name of 'Miles prower' (no shit) joined in and we kicked some serious butt, I can tell you. I remained unharmed for the total 
of this level. Woohoo!

3.Jungle
I don't remember seeing a jungle level since Operation wolf, so this is a nice change. The longest
of all stages and serious amount of bad guys and hazards await you here. First, you have to rescue some sort of dodgy hostage (didn't really understand the importance of him, but there you go) and that's when this level really kicks off. There are various one-on-one combat scenes (with knifes to dodge this time!) and a really cool minefield sub-mission, in which you'll have to cut the mine' wires before they blow up. It wasn't made easier by all the bad guys who are shooting at you at the same time! Your escaping from it all by boat, in a Time Crisis 2-like event (loads of gunfire coming from chasing jetski's and choppers). I won't spoil the final boss event, but rest assured it's rock hard. Only your grenade launcher will save you now..if you're quick enough! Complete this boss (or at least make it through unharmed..which really is a mission fail, but still) and the ending credits will roll. Thankfully, the game has now only started. Everytime you play, points are added to your counter (and card). When you've gained enough points (Good amounts of points can be gained by completing special events and making 'quick shots') and you'll be awarded a new rank. When your rank is high enough, new guns, new equipment and -best of all- new routes will open up. Also, the enemies will become faster and more intelligent as well! Because -like said- there's a huge amount of events and equipment to be unlocked, you'll be busy for quite a while finding them all, making every time you play a new experience. 

Anything else to tell? Well, there's a couple of other things I'd like you to know. Like the life bars, for instance. Instead of the usual 3 'hit points', the player in Ghost Squad is given an actual life bar. The amount of times you can be hit now depends on who you were hit by, and how you were hit. Fail one of the events, and you'll take a lot of damage, while getting hit by a 'regular' bad guy from a distance isn't quite so harmful. A lot of equipment can also be picked up along the way, such as armour vests and med kits which are a good way of prolonging your life. Finally, there's a huge selection of weapons. You'll be able to use machine guns, sniper rifles, rocket launchers, grenade launchers and many other guns, which makes for a very varied killing spree! Large ammo packs can be picked up, as well as various 'burst' shots. By using the 'shot' selector on your gun, you can either have a 'rapid firing / ammo draining gun', or a 'slow fire / more economic' one. 
I found the 'in-between' mode -naturally- the most efficient one.

After completing the game on about six credits (not too bad really, for a rookie) I can say I love
this game. The gameplay variation, the quick action scenes, the amount of events and the bosses that are fun rather than a chore.. it all helps to make Ghost Squad one of the best lightgun blasters ever created and a game you really should try, should you come across a cabinet.

Gameplay: 9/10
Cabinet design: 9/10

BONUS: Ghost Squad Flyer. Check out Http://www.sega-ghostsquad.com for 
more info and internet ranking!


HOUSE OF THE DEAD 2 (Sitdown version)

























It was a bit of a shame that the arcade didn't have any other games I didn't already feature, apart
from this House of the Dead 2 sitdown. Obviously based on the 'Lost World' cabinet, this two player sit-down cabinet (with the guns on either side) didn't really do much for me, to be honest. The vibrating seat (!) doesn't really add much, and I prefer to stand while playing lightgun games, anyway. The Lost world was so good because of the enclosed area you sat in and the overall tension, but I think House of the Dead 2 could've done without this, really.

Gameplay: 8.5/10
Cabinet design: 8/10


OTHER STUFF YOU MIGHT LIKE TO SEE..


^Sega Rally 2 twin seater, already an oldie!


^Outside the arcade. Nice...

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